In Star-Twine you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps as you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move.
Star-Twine includes a single player campaign, skirmish mode, and multiplayer (online or LAN).
Star-Twine is also available for purchase on itch.io.
Want to try the game before buying? Download the demo.
Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.
Energy nodes extract energy from the threads that make up the world. At low numbers, each node collects 1.5 energy per second, but as you build more, the return per node is reduced. If you lose all of your Energy Nodes, you lose the match.
Turrets shoot at the closest enemy structure, dealing 1 damage per second. They are more effective the closer they are to the target, as their projectiles take less time to arrive.
Black Holes are a defensive structure. Turrets won't target them directly, but they can absorb projectiles with their gravitational pull, protecting nearby structures. A Black Hole's gravitational pull can be temporarily weakened if it absorbs too many projectiles, but it can only be completely destroyed by a Sentinel or Missile Launcher.
Sentinels are used to stake out territory. They activate once they reach full health, destroying any enemy structures nearby and ensuring that the enemy cannot build within their range.
Missile Launchers lock onto the closest enemy target when they are built. Once they reach full health, they launch themselves at the target, destroying everything nearby.